SFWRITER.COM > How to Write > Letter to Beginning Writers
Letter to Beginning Writers
Copyright © 1999 and 2006 by
Robert J. Sawyer
All Rights Reserved
Dear Aspirant Writer:
You're getting this letter because you've contacted me about
writing science fiction. Unfortunately, so many people have
taken to asking me for advice that I've had to resort to this
form letter of response. Still, I hope it's of some assistance.
This letter contains 100% of the help I can give you; everything
else is up to you.
First, The Things I Cannot Do:
1) I will not collaborate with you; writing fiction is a solitary
profession, and, frankly, if you're a beginner, you've got
nothing to bring to the table, anyway. Ideas are a dime a dozen;
if I stopped having ideas today, I'd still have enough
not-yet-used ones to continue writing for the rest of my life.
The same thing is true for all professional writers.
2) I will not read any sample of your work; sorry, but I just
don't have the time and, besides, the only opinion that counts is
that of an editor who is willing to pay you money.
3) I will not recommend you to my agent. My current agent is the
top name in the field, and when I switched to him in 1996,
I had to be simultaneously both a Hugo Award and a Nebula
Award nominee to attract his interest. He is not looking for
beginning writers.
Second, The Things You Should Remember:
1) Money always, always, always flows to the writer, never the
other way around. Any "publisher," "editor," or "agent" who asks
you for money up front for anything is a ripoff artist. Period.
Never pay to have anything published, agented, or critiqued.
2) In general, "online publishing" is an oxymoron; don't do it. If
you can't make it in print, you're not yet good enough. Become a better
writer, and continue to try to crack the print markets.
Third, The Home Truths:
1) A writer needs talent, perseverance, and luck yes, all
three of them.
2) Fewer than one percent of those who want to be science-fiction
writers ever publish even a single story. This is a tough, tough
game to get into, and there are thousands of aspirant writers
just like you. Almost all will fail, and 90% of those who manage
to sell a first novel or a few short stories will also fail after
that, never selling anything again.
3) Almost nobody gets rich writing SF, and hardly anyone gets to
do it full-time. If you're going into this for the money, you
are making a mistake. Most SF magazines pay between three and
eight cents U.S. a word for stories, and most first novels in
this field get advances of between US$2,500 and US$7,500 and
never earn a penny beyond that in royalties. Flipping burgers at
McDonald's will make you more on an hourly basis.
4) You have to finish your book before you can sell it.
5) The response time from an editor for a novel submission
(either the full manuscript, or a partial [first three chapters
and a
synopsis of the rest of your
already-finished book] will be between three months and a couple of
years. Sad, but true. And almost all publishers frown on you
submitting your work to more than one editor at a time.
Fourth, The Advice:
1) Information about markets can be found online one excellent
source is www.ralan.com and most
major book and magazine publishers have their submission guidelines
online; check their websites.
2) There's only one right way to do a manuscript. The format is
explained on my web site at
www.sfwriter.com/mschklst.htm
3) The best book on writing SF is Orson Scott Card's
Writing Science Fiction and Fantasy,
published by Writer's Digest Books. Major online booksellers carry
it, and you can have your local bookstore order it if it's not in
stock, or you can get it from your library.
4) My own advice on writing science fiction is also available on
my web site at
www.sfwriter.com/owindex.htm.
Read it.
5) Don't worry about copyright. No one is going to steal your
idea, and you don't have to register a work in order for it to be
protected by copyright.
6) If you need to learn the basics of writing or want someone to
give you feedback, either take a creative-writing course (or an
SF-writing course) at your local college or university, or see if
your local college or library has a writer in residence. That's
what they're there for. I occasionally teach SF writing myself;
you can find out if I've got any forthcoming courses by checking
here.
7) Know the marketplace. If you don't read SF regularly, you're
doomed to failure. Printed SF is almost nothing like what you
see on TV and in the movies. And different book publishers and
different magazines like different types of SF. Spend hours
browsing in the SF section of large bookstores know who is
publishing what.
8) There are no magic words, no secret handshakes, and no
fast-tracks. The way to get published is to write a really good
story, submit it by paper mail, and wait for an editor to buy it.
You don't have to know somebody; you don't have to belong to any
organization; you don't need an agent ever to sell SF short
stories, and most authors submit their first novels without an
agent.
9) When you get an offer from a book publisher, find yourself an
agent to negotiate the contract. Literary agents aren't
regulated by law, and anyone can claim to be one. A list of
reputable agents specializing in science fiction can be found on
my web site:
www.sfwriter.com/agent.htm.
That's it! I wish you the best of luck.
Robert J. Sawyer
More Good Reading
Manuscript-format checklist
Rob's "On Writing" advice columns
Rob's upcoming appearances (including any teaching gigs)
Advice on landing an agent
Notes for the copyeditor
Essay: WordStar A Writer's Word Processor
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